Yes, you can win your very own copy of our fantastic new app called Pill Prompter. “What is Pill Prompter,” you ask? Well it is more than you ever dreamed a digital pill minder could be! It slices! It dices! But wait, there’s more! It reminds you each and every day to take those meds, and even lets you choose what time!
“Awesome! So give me a copy already,” you say? Well here’s whatcha gotta do. We’re giving away 10 copies and there’s 2 ways you can enter. You’re free to do both and double your chances.
Entry 1 – Follow us on Twitter @pinchstudios and retweet this tweet. Simple right?
Entry 2 – “Like” us on Facebook and leave us a comment saying what you want to see us build next!
Entry 3 – Click the “Share” button below and send your facebook link or a screenshot to email@example.com
We’ll announce the winners on Friday so you have roughly 36 hours to enter!
** UPDATE Sept 30, 10:19 PM EST **
We’ve just added a 3rd way you can enter! See “Entry 3″ above.
** UPDATE Oct 1, 2:00 PM EST **
Thanks everyone for entering! We’ve notified all the winners. If you grab a copy please be sure to add a review!
This is our first app, which we’ve called “Pill Prompter.”
Pill Prompter is a simple tool to gently remind you to take your pills each day. If you choose to snooze the alert, it will remind you again later based on your adjustable snooze length.
We’ve put far more time into this app than we expected, but it will hopefully show in it’s polish and shine. It also goes to show how much really goes into making even a little app like this.
We started this project with the goal of learning how to get ourselves started. Andrew has a background in various different languages, but Objective-C was new to him. I have experience as a Web Designer, so there was a lot for me to learn as well. We’re both really excited to see this launch in the next week or two. Right now, we’re trying to work all the last bugs out and hope to submit it to Apple for approval next week! We’ll be sure to update when we have a launch date.
In the meantime, we’re planning our next app. We’re super excited to say that it’s probably going to be a game. What do you want to see in a game? Let us know your thoughts in the comments or on twitter @pinchstudios!
As I started to design our first app I found that it was very difficult to know where to start. Apple doesn’t seem to have many resources for designers but has loads available for developers. So the first direction I went was to understand the dimensions of the iPhone and I made a PSD that work with those dimensions. However, I need something better.
After some poking around, I came across a great Photoshop file available for download for free by Teehan + Lax. It had all the iPhone user interface buttons and sliders and menu bars, and it also had the iPhone body. I started to use that (note: it’s a very large file so you need to have a fair amount of RAM available) and it was such a timesaver. It also made it easy for creating the screenshots and mockups of what the UI would look like on the phone.
So about halfway through the design proces, I to realized that I needed to up-convert my design for the iPhone 4, and this presented a really confusing challenge for me because I knew that iPhone 4 had a much higher resolution than the previous generations and that it displayed 326 dots per inch. So this confused me until I realized that I didn’t have to make my Photoshop file at that size and dpi. All I needed to do was double the size of everything I designed for the regular iPhone. A 48×48 button on the 3gs becomes 96×96 on the iPhone 4.
But beginning at 48×48 and converting upwards is very time consuming. It makes much more sense to start at 96×96 and then export at half the size. In other words, work from iPhone 4 resolution downward. By now I’m sure you’re wondering if Teehan + Lax made an iPhone 4 version of their fantastic psd, and the the answer is YES! I’m very appreciative to them for this great asset because it seems like a lot of work when you read their blog article, and they’ve presented quite a resource for us designers. So hopefully after reading this, you will have learned from my mistakes and be able to get over that initial slump am not knowing how to begin.